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If possible, see if it has parental controls. You may want to see if it is an online compatible game. Take advantage of parental controls that most games include. Ask a salesperson or do some online to be sure. Don't purchase any games that don't give you with the option of turning off chat. A young grade-schooler should not need access to this feature. Turn off chatting capabilities on games for kids that are playing. The employee at the store should know a few ideas of what games to buy. It is hard to keep up with the new releases even if you can tell them what games you already enjoy. It can help you figure out whether or not you want to purchase the game.Īsk employees of your local gaming store employee for suggestions. This rating is going to tell you the game has in it so you're sure you're not giving the kid something too violent. If your child gets a game as a gift or if you are buying a gift, be sure to find the ESRB rating when purchasing one for a child.
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There aren't only games for kids available these days, which you want to avoid. Video games can actually enrich our lives in hospitals as well as kids' bedrooms. On March 12, the developer announced that the game was delayed on all platforms by "a few weeks." Yacht Club Games announced on June 5 that the game would be released on June 26, 2014. Yacht Club Games announced on Januthat development of the game had reached the alpha stage, and then announced on January 22 that the game would be released March 31, 2014. The game was originally slated for release in September 2013, but was delayed into early 2014. The campaign reached this goal in late March and went on to collect a total of $311,502, fulfilling all announced stretch goals for additional features, by its end on April 13. The game was announced on Maalongside the launch of a Kickstarter campaign to fund development, with a minimum funding goal of $75,000. Velasco has stated that the game draws heavy influence from NES games, specifically Castlevania III: Dracula's Curse, DuckTales, Super Mario Bros. Shovel Knight is the first video game developed by Yacht Club Games, directed by Sean Velasco. In order to do so, Shovel Knight must fight the eight members of "The Order of No Quarter," who have been dispatched by the Enchantress to impede him. Upon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight takes up his shovel again and ventures towards it, hoping to find and rescue Shield Knight. However, during his absence, the Enchantress rises to power, spreading evil across the land. Grieving for his beloved, Shovel Knight gives up adventuring and secludes himself. When Shovel Knight reawakens, the Tower has been sealed and Shield Knight is nowhere to be seen. However, when the two explore the Tower of Fate, the two fall to the dark magic power of a cursed amulet. Prior to the game, adventurers Shovel Knight and Shield Knight fought alongside one another, journeying across the world and seeking treasure. As a homage to the game DuckTales, the player can use the shovel as a pogo stick to bounce off obstacles or the heads of enemies. The player controls the eponymous Shovel Knight character, who wields a sharpened shovel that is used to attack enemies, destroy barriers, and dig up treasures. The color scheme used adheres to the Nintendo Entertainment System's original color palette, and includes visual touches such as parallax scrolling. The game features 8-bit graphics designed to resemble classic games. Shovel Knight is a 2D side-scrolling platform game. Shovel Knight was directed by former WayForward Technologies member Sean Velasco, and includes music composed by Jake Kaufman and Manami Matsumae.
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A date is yet to be announced for European release.
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The game was released worldwide for the PC on Jit was released for the 3DS and Wii U in North America on the same date. Shovel Knight is a 2014 action platformer video game developed and published by independent developer Yacht Club Games for the Nintendo 3DS, Wii U, and personal computer platforms.
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